![]() So I am not sure what I am doing wrong here, why it worked only for one ship but no the second. I noticed that there is an ID that I presume need to be unique, but even changing that to a different one did not work. Despite actually copy & pasting the complete entry of the Merury that is working onto another ship in another fleet. The weird thing is that I managed to get _one_ Mercury in my game, but the second time I tried it, I also ended up with a corrupted/unloadable/invisible save file. (I am playing the original campaign with the big strategy board). You can select and command it from there, and it will work. I accomplished something resembling 2 as well, but there is a trick, to actually use a fleet with a Mercury Class ship - you must go to your Fleet List. puts a cylon marker there that doesn't work, and if it was part of a fleet the whole fleet is useless. So after multiple tries at this I have gotten two results.ġ.corrupt file so it can't load, can be fixed with reverting to previous number.Ģ. Using the trick of making multiplayer fleets then looking them up in the multiplayer_fleets.bsgfleets file I found all the ShipType IDs for the Colonial Fleet. Of which I know are: 24 is Jupiter Mk2, 26 is Orion and 27 Defender, 0 Jupiter. You can even exceed the limit of 8000 for a fleet. Does it become the other ship just with a new skin or does it keep the new stats?Īny ship can be replaced with all the benefits as far as I know. do you have a list of all the ShipType: # so I know which ones I want to use?ģ. The loss of my 24 fleets was something difficult to accept since I had given each ship a distinctive and unique name and having to do it again was not easyīad and good news about the new Battlestar in the campaign, it seems that they cannot be unlocked by editing the saved game in the usual way, you have to change a ship that you already have so that it assumes the shape of the new Battlestar.Ģ. Speed skill on one Jupiter or Jupiter MK2 radically changes the way you use this ship, as it not only improves speed but also its maneuverability. Keeping my officers was a priority I had 24 officers, men and women from each colony with the skills that I needed and it was neither easy nor quick to obtain them, it was a loss that I could not accept Good thing that the save is relatively easy to edit Now i also found how to change the skills of each officer, even Silas NashĪrmor and speed skills are the best for me:Īrmor skill on one Jupiter turns it on another Jupiter MK2 in a matter of armor. You hardly get any time with the Defender before the game is over, and all I care about is the campaign mode. Now you have the ability to build all ships, use all squadrons and ammunition even in the first campaign Jupiter Mk II I see youĪll I want is making use of the ships from the dlc to put them to more use. Star the game and load the first saved game. Select all the text from "UnlockedShips" until you find "ShipsDestroyed" and paste everything you already copied from campaign2.bsgsave. Open on Notepad++ campaign1.bsgsave Start a search with this word "UnlockedShips" Copy everything from "UnlockedShips" until you find "ShipsDestroyed" Start a search with this word "UnlockedShips" Open on Notepad++ campaign2.bsgsave where you have everything unlocked, will show its content in a long line of text. If you already did all these steps you will have the following files campaign1.bsgsave (the file you will edit) and campaign2.bsgsave (where you will copy what you need) To start, enter the game and start a new game Deadlock Campaign+Broken Alliance Campaign save your game at the top of the list. Locate where your saved games are: C:\Program Files (x86)\Steam\userdata\180418808\544610\remote You need a text editor, I recommend this one, since it is the one I use The main thing you need is to have all the dlc with a saved game where you already have everything unlocked, save your game in the second position on the list. ![]() Warning: this requires editing your save game, so I recommend that you back up everything I was looking at some way to unlock the ships from Ghost Fleet Offensive for all campaigns and I'm glad to share how I did it mainly because if you only play the campaign you can't use them for many missions
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